Munich. Berlin. Eindhoven. Palo Alto.

I design interaction systems where people and intelligent products touch across voice, physical controls, haptics, light, and software.

At Ford, I lead a trans-disciplinary Design and prototyping team spanning the Cologne, Mexico City, Palo Alto and some remote people.

In 2025 I invented a portable, drivable prototyping platform that changed how Ford makes interaction decisions.
It moved prototyping and research earlier in the process — running in parallel with Design rather than downstream. Designers experience the system hands-on, learn by building, and make high-confidence choices before committing to production.
Adopted company-wide in under eight months, now scaled across two product platforms for testing and research.


I also led interaction design for a physical-digital controller that defines Ford's next-gen interiors — touch, digital haptics, and light in a single multimodal system where every decision about shape, ergonomics, and materials interact with the digital system and changes how the interaction feels.

Both projects won Henry Ford Technology Awards, the company's highest technical recognition.

Before Ford, I co-founded MonkeyBots — a two-person studio exploring embodied interaction beyond screens. We designed for a speculative product category that didn't yet exist, built working prototypes to communicate the vision credibly and generate excitement, and shipped 5 funded prototype rounds.
The project received the Red Dot Best of the Best Award and the Braun Prize.
My design and prototyping ranges from scrappy material explorations, quick hardware iterations, material and ergonomic experiments connected to digital experiences, and digital haptics, to polished production systems, full show cars, and concept films.

I care about maintaining a high design quality bar through critique and mentorship, and I return regularly to my Bauhaus alma mater Weißensee School of Art and Design to teach interaction prototyping.